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Text File  |  1996-09-25  |  42KB  |  1,884 lines

  1. #VRML V2.0 utf8
  2. #
  3. # tents.wrl (Circus Park 2 VRML2.0)
  4. #
  5. # This file is conveted from VRML 1.0 to the Moving Worlds VRML 2.0
  6. # Copyright(C) 1996 Sony Corporation. All rights reserved.
  7. #
  8. #### SOUND ####
  9.         DEF SOUND_TENT1 Sound {
  10.             location    -32.5 0.0 17.0
  11.             minFront    1
  12.             minBack        1
  13.             maxFront    8.66
  14.             maxBack        8.66
  15.             source AudioClip {
  16.                 url  "../sounds/hitogomi.wav"
  17.                 loop        TRUE
  18.                 stopTime    -1
  19.             }
  20.         }
  21.         DEF SOUND_TENT2 Sound {
  22.             location    53.0 0.0 1.7
  23.             minFront    1
  24.             minBack        1
  25.             maxFront    8.66
  26.             maxBack        8.66
  27.             source AudioClip {
  28.                 url  "../sounds/hitogomi.wav"
  29.                 loop        TRUE
  30.                 stopTime    -1
  31.             }
  32.         }
  33.         DEF SOUND_TENT5 Sound {
  34.             location    57.8 0.0 31.1
  35.             minFront    1
  36.             minBack        1
  37.             maxFront    8.66
  38.             maxBack        8.66
  39.             source AudioClip {
  40.                 url  "../sounds/hitogomi.wav"
  41.                 loop        TRUE
  42.                 stopTime    -1
  43.             }
  44.         }
  45.         DEF SOUND_TENT6 Sound {
  46.             location    41.4 0.0 -4.2
  47.             minFront    1
  48.             minBack        1
  49.             maxFront    8.66
  50.             maxBack        8.66
  51.             source AudioClip {
  52.                 url  "../sounds/hitogomi.wav"
  53.                 loop        TRUE
  54.                 stopTime    -1
  55.             }
  56.         }
  57.         DEF SOUND_TENT7 Sound {
  58.             location    32.0 0.0 18.0
  59.             minFront    1
  60.             minBack        1
  61.             maxFront    8.66
  62.             maxBack        8.66
  63.             source AudioClip {
  64.                 url  "../sounds/hitogomi.wav"
  65.                 loop        TRUE
  66.                 stopTime    -1
  67.             }
  68.         }
  69.         #Inline {
  70.         #    url "../models/sound.wrl"
  71.         #}
  72.  
  73. #### END SOUND ####
  74.         DEF Lten Transform {
  75.             children [
  76.                 Shape {
  77.                     appearance Appearance {
  78.                         material Material {
  79.                             diffuseColor 1 0 0
  80.                         }
  81.                     }
  82.                     geometry IndexedFaceSet {
  83.                         coord Coordinate {
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  177.                         }
  178.                         coordIndex [
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  237.                         color Color {
  238.                             color [
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  240.                                 0.8 0.8 0.8,
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  265.                                 0.75 0.75 0.75,
  266.                                 1 0 0.016,
  267.                                 1 0.024 0,
  268.                                 1 0 0,
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  278.                                 0.922 0.177 1,
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  280.                                 1 0 0.596,
  281.                                 0 1 0.76,
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  297.                         }
  298.                         colorIndex [
  299.                             0, 1, 2, 3, 
  300.                             4, 5, 6, 7, 
  301.                             8, 9, 10, 11, 
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  314.                         ]
  315.                         colorPerVertex FALSE
  316.                         normalPerVertex TRUE
  317.                         # ccw     FALSE
  318.                         solid  FALSE
  319.                         convex TRUE
  320.                         creaseAngle 0.5
  321.                     }
  322.                 }
  323.             ]
  324.         }
  325.         DEF Tent1 Transform {
  326.             children [
  327.                 Shape {
  328.                     appearance Appearance {
  329.                         material Material {
  330.                             diffuseColor 0.964 0.5 1
  331.                         }
  332.                     }
  333.                     geometry IndexedFaceSet {
  334.                         coord Coordinate {
  335.                             point [
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  358.                         }
  359.                         coordIndex [
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  378.                         color Color {
  379.                             color [
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  393.                                 0.91 0 1,
  394.                                 0.91 0 1,
  395.                                 0.91 0 1,
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  397.                             ]
  398.                         }
  399.                         colorIndex [
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  406.                         colorPerVertex FALSE
  407.                         normal Normal {
  408.                             vector [
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  410.                                 0.97 -0.243 0,
  411.                                 0.485 -0.243 -0.84,
  412.                                 0.485 -0.243 -0.84,
  413.                                 0.485 -0.243 -0.84,
  414.                                 0.485 -0.243 -0.84,
  415.                                 -0.485 -0.243 -0.84,
  416.                                 -0.485 -0.243 -0.84,
  417.                                 -0.485 -0.243 -0.84,
  418.                                 -0.485 -0.243 -0.84,
  419.                                 -0.97 -0.243 0,
  420.                                 -0.97 -0.243 0,
  421.                                 -0.97 -0.243 0,
  422.                                 -0.97 -0.243 0,
  423.                                 -0.485 -0.243 0.84,
  424.                                 -0.485 -0.243 0.84,
  425.                                 -0.485 -0.243 0.84,
  426.                                 -0.485 -0.243 0.84,
  427.                                 0.485 -0.243 0.84,
  428.                                 0.636 -0.238 0.734,
  429.                                 0 1 0,
  430.                                 -0.294 0.809 0.509,
  431.                                 0.294 0.809 0.509,
  432.                                 0 1 0,
  433.                                 0.294 0.809 0.509,
  434.                                 0.588 0.809 0,
  435.                                 0 1 0,
  436.                                 0.588 0.809 0,
  437.                                 0.294 0.809 -0.509,
  438.                                 0 1 0,
  439.                                 0.294 0.809 -0.509,
  440.                                 -0.294 0.809 -0.509,
  441.                                 0 1 0,
  442.                                 -0.294 0.809 -0.509,
  443.                                 -0.588 0.809 0,
  444.                                 0 1 0,
  445.                                 -0.588 0.809 0,
  446.                                 -0.294 0.809 0.509,
  447.                                 0.954 -0.238 0.184,
  448.                                 0.636 -0.238 0.734,
  449.                                 0.846 -0.212 0.489,
  450.                                 0.846 -0.212 0.489,
  451.                                 0.636 -0.238 0.734,
  452.                                 0.485 -0.243 0.84,
  453.                                 0.846 -0.212 0.489,
  454.                                 0.846 -0.212 0.489,
  455.                                 0.954 -0.238 0.184,
  456.                                 0.846 -0.212 0.489,
  457.                                 0.846 -0.212 0.489,
  458.                                 0.97 -0.243 0,
  459.                                 0 1 0,
  460.                                 0 1 0,
  461.                                 0 1 0,
  462.                                 0 1 0,
  463.                                 0.5 0 -0.866,
  464.                                 0.5 0 -0.866,
  465.                                 0.5 0 -0.866,
  466.                                 0.5 0 -0.866,
  467.                                 -0.5 0 0.866,
  468.                                 -0.5 0 0.866,
  469.                                 -0.5 0 0.866,
  470.                                 -0.5 0 0.866
  471.                             ]
  472.                         }
  473.                         normalIndex [
  474.                             0, 1, 2, 3, 
  475.                             4, 5, 6, 7, 
  476.                             8, 9, 10, 11, 
  477.                             12, 13, 14, 15, 
  478.                             16, 17, 18, 19, 
  479.                             20, 21, 22, 23, 
  480.                             24, 25, 26, 27, 
  481.                             28, 29, 30, 31, 
  482.                             32, 33, 34, 35, 
  483.                             36, 37, 38, 39, 
  484.                             40, 41, 42, 43, 
  485.                             44, 45, 46, 47, 
  486.                             48, 49, 50, 51, 
  487.                             52, 53, 54, 55, 
  488.                             56, 57, 58, 59, 
  489.                             60, 61
  490.                         ]
  491.                         normalPerVertex FALSE
  492.                         # ccw     FALSE
  493.                         # solid   FALSE
  494.                         convex TRUE
  495.                         creaseAngle 0.5
  496.                     }
  497.                 }
  498.             ]
  499.         }
  500.         DEF Tent2 Transform {
  501.             children [
  502.                 Shape {
  503.                     appearance Appearance {
  504.                         material Material {}
  505.                     }
  506.                     geometry IndexedFaceSet {
  507.                         coord Coordinate {
  508.                             point [
  509.                                 -65.71 6 -8.25,
  510.                                 -67.009 0 -7.5,
  511.                                 -79.998 0 -15.002,
  512.                                 -79.997 6 -16.502,
  513.                                 -92.989 0 -7.505,
  514.                                 -94.288 6 -8.255,
  515.                                 -92.991 0 7.497,
  516.                                 -94.29 6 8.247,
  517.                                 -80.001 0 14.998,
  518.                                 -80.001 6 16.498,
  519.                                 -67.01 0 7.499,
  520.                                 -65.711 6 8.249,
  521.                                 -80 18 -0.002,
  522.                                 -66.361 3 1.498,
  523.                                 -66.36 3 -1.502,
  524.                                 -67.01 0 1.498,
  525.                                 -67.009 0 -1.502,
  526.                                 -65.5 3 1.498,
  527.                                 -65.5 3 -1.502,
  528.                                 -65.5 0 -1.502,
  529.                                 -65.5 0 1.498
  530.                             ]
  531.                         }
  532.                         coordIndex [
  533.                             0, 1, 2, 3, -1,
  534.                             3, 2, 4, 5, -1,
  535.                             5, 4, 6, 7, -1,
  536.                             7, 6, 8, 9, -1,
  537.                             9, 8, 10, 11, -1,
  538.                             12, 9, 11, -1,
  539.                             12, 11, 0, -1,
  540.                             12, 0, 3, -1,
  541.                             12, 3, 5, -1,
  542.                             12, 5, 7, -1,
  543.                             12, 7, 9, -1,
  544.                             0, 11, 13, 14, -1,
  545.                             11, 10, 15, 13, -1,
  546.                             0, 14, 16, 1, -1,
  547.                             13, 17, 18, 14, -1,
  548.                             18, 19, 16, 14, -1,
  549.                             17, 13, 15, 20, -1
  550.                         ]
  551.                         color Color {
  552.                             color [
  553.                                 0.8 0.8 0.8,
  554.                                 0 0.7 1,
  555.                                 0.5 0.85 1,
  556.                                 0 0.69 1,
  557.                                 0.5 0.858 1,
  558.                                 0.5 0.851 1,
  559.                                 0 0.72 1,
  560.                                 0.8 0.8 0.8,
  561.                                 0 0.71 1,
  562.                                 0.5 0.85 1,
  563.                                 0 0.71 1,
  564.                                 0 0.71 1,
  565.                                 0 0.71 1,
  566.                                 0 0.71 1,
  567.                                 0 0.71 1,
  568.                                 0 0.71 1,
  569.                                 0 0.71 1
  570.                             ]
  571.                         }
  572.                         colorIndex [
  573.                             0, 1, 2, 3, 
  574.                             4, 5, 6, 7, 
  575.                             8, 9, 10, 11, 
  576.                             12, 13, 14, 15, 
  577.                             16
  578.                         ]
  579.                         colorPerVertex FALSE
  580.                         normal Normal {
  581.                             vector [
  582.                                 0.918 -0.238 -0.318,
  583.                                 0.84 -0.243 -0.485,
  584.                                 0 -0.243 -0.97,
  585.                                 0 -0.243 -0.97,
  586.                                 0 -0.243 -0.97,
  587.                                 0 -0.243 -0.97,
  588.                                 -0.84 -0.243 -0.485,
  589.                                 -0.84 -0.243 -0.485,
  590.                                 -0.84 -0.243 -0.485,
  591.                                 -0.84 -0.243 -0.485,
  592.                                 -0.84 -0.243 0.485,
  593.                                 -0.84 -0.243 0.485,
  594.                                 -0.84 -0.243 0.485,
  595.                                 -0.84 -0.243 0.485,
  596.                                 0 -0.243 0.97,
  597.                                 0 -0.243 0.97,
  598.                                 0 -0.243 0.97,
  599.                                 0 -0.243 0.97,
  600.                                 0.84 -0.243 0.485,
  601.                                 0.918 -0.238 0.318,
  602.                                 0 1 0,
  603.                                 0 0.809 0.588,
  604.                                 0.509 0.809 0.294,
  605.                                 0 1 0,
  606.                                 0.509 0.809 0.294,
  607.                                 0.509 0.809 -0.294,
  608.                                 0 1 0,
  609.                                 0.509 0.809 -0.294,
  610.                                 0 0.809 -0.588,
  611.                                 0 1 0,
  612.                                 0 0.809 -0.588,
  613.                                 -0.509 0.809 -0.294,
  614.                                 0 1 0,
  615.                                 -0.509 0.809 -0.294,
  616.                                 -0.509 0.809 0.294,
  617.                                 0 1 0,
  618.                                 -0.509 0.809 0.294,
  619.                                 0 0.809 0.588,
  620.                                 0.918 -0.238 -0.318,
  621.                                 0.918 -0.238 0.318,
  622.                                 0.977 -0.212 0,
  623.                                 0.977 -0.212 0,
  624.                                 0.918 -0.238 0.318,
  625.                                 0.84 -0.243 0.485,
  626.                                 0.977 -0.212 0,
  627.                                 0.977 -0.212 0,
  628.                                 0.918 -0.238 -0.318,
  629.                                 0.977 -0.212 0,
  630.                                 0.977 -0.212 0,
  631.                                 0.84 -0.243 -0.485,
  632.                                 0 1 0,
  633.                                 0 1 0,
  634.                                 0 1 0,
  635.                                 0 1 0,
  636.                                 0 0 -1,
  637.                                 0 0 -1,
  638.                                 0 0 -1,
  639.                                 0 0 -1,
  640.                                 0 0 1,
  641.                                 0 0 1,
  642.                                 0 0 1,
  643.                                 0 0 1
  644.                             ]
  645.                         }
  646.                         normalIndex [
  647.                             0, 1, 2, 3, 
  648.                             4, 5, 6, 7, 
  649.                             8, 9, 10, 11, 
  650.                             12, 13, 14, 15, 
  651.                             16, 17, 18, 19, 
  652.                             20, 21, 22, 23, 
  653.                             24, 25, 26, 27, 
  654.                             28, 29, 30, 31, 
  655.                             32, 33, 34, 35, 
  656.                             36, 37, 38, 39, 
  657.                             40, 41, 42, 43, 
  658.                             44, 45, 46, 47, 
  659.                             48, 49, 50, 51, 
  660.                             52, 53, 54, 55, 
  661.                             56, 57, 58, 59, 
  662.                             60, 61
  663.                         ]
  664.                         normalPerVertex FALSE
  665.                         # ccw     FALSE
  666.                         # solid   FALSE
  667.                         convex TRUE
  668.                         creaseAngle 0.5
  669.                     }
  670.                 }
  671.             ]
  672.         }
  673.         DEF Tent3 Transform {
  674.             children [
  675.                 Shape {
  676.                     appearance Appearance {
  677.                         material Material {}
  678.                     }
  679.                     geometry IndexedFaceSet {
  680.                         coord Coordinate {
  681.                             point [
  682.                                 -27.565 6 31.486,
  683.                                 -27.566 0 32.986,
  684.                                 -40.557 0 40.484,
  685.                                 -41.856 6 39.733,
  686.                                 -40.56 0 55.483,
  687.                                 -41.859 6 56.233,
  688.                                 -27.568 0 62.986,
  689.                                 -27.569 6 64.486,
  690.                                 -14.578 0 55.487,
  691.                                 -13.279 6 56.237,
  692.                                 -14.576 0 40.487,
  693.                                 -13.277 6 39.738,
  694.                                 -27.568 18 47.986,
  695.                                 -19.448 3 36.924,
  696.                                 -22.046 3 35.423,
  697.                                 -19.773 0 37.487,
  698.                                 -22.371 0 35.986,
  699.                                 -19.018 3 36.179,
  700.                                 -21.616 3 34.679,
  701.                                 -21.616 0 34.679,
  702.                                 -19.018 0 36.179
  703.                             ]
  704.                         }
  705.                         coordIndex [
  706.                             0, 1, 2, 3, -1,
  707.                             3, 2, 4, 5, -1,
  708.                             5, 4, 6, 7, -1,
  709.                             7, 6, 8, 9, -1,
  710.                             9, 8, 10, 11, -1,
  711.                             12, 9, 11, -1,
  712.                             12, 11, 0, -1,
  713.                             12, 0, 3, -1,
  714.                             12, 3, 5, -1,
  715.                             12, 5, 7, -1,
  716.                             12, 7, 9, -1,
  717.                             0, 11, 13, 14, -1,
  718.                             11, 10, 15, 13, -1,
  719.                             0, 14, 16, 1, -1,
  720.                             13, 17, 18, 14, -1,
  721.                             18, 19, 16, 14, -1,
  722.                             17, 13, 15, 20, -1
  723.                         ]
  724.                         color Color {
  725.                             color [
  726.                                 0.8 0.8 0.8,
  727.                                 0.98 1 0,
  728.                                 0.996 1 0.8,
  729.                                 0.98 1 0,
  730.                                 0.996 1 0.8,
  731.                                 0.996 1 0.8,
  732.                                 0.978 1 0,
  733.                                 0.996 1 0.8,
  734.                                 1 0.991 0,
  735.                                 0.996 1 0.8,
  736.                                 0.978 1 0,
  737.                                 0.978 1 0,
  738.                                 0.978 1 0,
  739.                                 0.978 1 0,
  740.                                 0.978 1 0,
  741.                                 0.978 1 0,
  742.                                 0.978 1 0
  743.                             ]
  744.                         }
  745.                         colorIndex [
  746.                             0, 1, 2, 3, 
  747.                             4, 5, 6, 7, 
  748.                             8, 9, 10, 11, 
  749.                             12, 13, 14, 15, 
  750.                             16
  751.                         ]
  752.                         colorPerVertex FALSE
  753.                         normal Normal {
  754.                             vector [
  755.                                 0.184 -0.238 -0.954,
  756.                                 0 -0.243 -0.97,
  757.                                 -0.84 -0.243 -0.485,
  758.                                 -0.84 -0.243 -0.485,
  759.                                 -0.84 -0.243 -0.485,
  760.                                 -0.84 -0.243 -0.485,
  761.                                 -0.84 -0.243 0.485,
  762.                                 -0.84 -0.243 0.485,
  763.                                 -0.84 -0.243 0.485,
  764.                                 -0.84 -0.243 0.485,
  765.                                 0 -0.243 0.97,
  766.                                 0 -0.243 0.97,
  767.                                 0 -0.243 0.97,
  768.                                 0 -0.243 0.97,
  769.                                 0.84 -0.243 0.485,
  770.                                 0.84 -0.243 0.485,
  771.                                 0.84 -0.243 0.485,
  772.                                 0.84 -0.243 0.485,
  773.                                 0.84 -0.243 -0.485,
  774.                                 0.734 -0.238 -0.636,
  775.                                 0 1 0,
  776.                                 0.509 0.809 0.294,
  777.                                 0.509 0.809 -0.294,
  778.                                 0 1 0,
  779.                                 0.509 0.809 -0.294,
  780.                                 0 0.809 -0.588,
  781.                                 0 1 0,
  782.                                 0 0.809 -0.588,
  783.                                 -0.509 0.809 -0.294,
  784.                                 0 1 0,
  785.                                 -0.509 0.809 -0.294,
  786.                                 -0.509 0.809 0.294,
  787.                                 0 1 0,
  788.                                 -0.509 0.809 0.294,
  789.                                 0 0.809 0.588,
  790.                                 0 1 0,
  791.                                 0 0.809 0.588,
  792.                                 0.509 0.809 0.294,
  793.                                 0.184 -0.238 -0.954,
  794.                                 0.734 -0.238 -0.636,
  795.                                 0.489 -0.212 -0.846,
  796.                                 0.489 -0.212 -0.846,
  797.                                 0.734 -0.238 -0.636,
  798.                                 0.84 -0.243 -0.485,
  799.                                 0.489 -0.212 -0.846,
  800.                                 0.489 -0.212 -0.846,
  801.                                 0.184 -0.238 -0.954,
  802.                                 0.489 -0.212 -0.846,
  803.                                 0.489 -0.212 -0.846,
  804.                                 0 -0.243 -0.97,
  805.                                 0 1 0,
  806.                                 0 1 0,
  807.                                 0 1 0,
  808.                                 0 1 0,
  809.                                 -0.866 0 -0.5,
  810.                                 -0.866 0 -0.5,
  811.                                 -0.866 0 -0.5,
  812.                                 -0.866 0 -0.5,
  813.                                 0.866 0 0.5,
  814.                                 0.866 0 0.5,
  815.                                 0.866 0 0.5,
  816.                                 0.866 0 0.5
  817.                             ]
  818.                         }
  819.                         normalIndex [
  820.                             0, 1, 2, 3, 
  821.                             4, 5, 6, 7, 
  822.                             8, 9, 10, 11, 
  823.                             12, 13, 14, 15, 
  824.                             16, 17, 18, 19, 
  825.                             20, 21, 22, 23, 
  826.                             24, 25, 26, 27, 
  827.                             28, 29, 30, 31, 
  828.                             32, 33, 34, 35, 
  829.                             36, 37, 38, 39, 
  830.                             40, 41, 42, 43, 
  831.                             44, 45, 46, 47, 
  832.                             48, 49, 50, 51, 
  833.                             52, 53, 54, 55, 
  834.                             56, 57, 58, 59, 
  835.                             60, 61
  836.                         ]
  837.                         normalPerVertex FALSE
  838.                         # ccw     FALSE
  839.                         # solid   FALSE
  840.                         convex TRUE
  841.                         creaseAngle 0.5
  842.                     }
  843.                 }
  844.             ]
  845.         }
  846.         DEF Tent4 Transform {
  847.             children [
  848.                 Shape {
  849.                     appearance Appearance {
  850.                         material Material {
  851.                             diffuseColor 0.5 1 0.82
  852.                         }
  853.                     }
  854.                     geometry IndexedFaceSet {
  855.                         coord Coordinate {
  856.                             point [
  857.                                 12.708 6 38.032,
  858.                                 14.007 0 38.782,
  859.                                 14.004 0 53.782,
  860.                                 12.705 6 54.532,
  861.                                 26.992 0 61.284,
  862.                                 26.992 6 62.785,
  863.                                 39.986 0 53.785,
  864.                                 41.285 6 54.535,
  865.                                 39.987 0 38.786,
  866.                                 41.286 6 38.036,
  867.                                 26.998 0 31.284,
  868.                                 26.998 6 29.784,
  869.                                 26.996 18 46.284,
  870.                                 21.476 3 33.722,
  871.                                 18.877 3 35.221,
  872.                                 21.801 0 34.285,
  873.                                 19.202 0 35.784,
  874.                                 21.046 3 32.977,
  875.                                 18.447 3 34.477,
  876.                                 18.447 0 34.477,
  877.                                 21.046 0 32.977
  878.                             ]
  879.                         }
  880.                         coordIndex [
  881.                             0, 1, 2, 3, -1,
  882.                             3, 2, 4, 5, -1,
  883.                             5, 4, 6, 7, -1,
  884.                             7, 6, 8, 9, -1,
  885.                             9, 8, 10, 11, -1,
  886.                             12, 9, 11, -1,
  887.                             12, 11, 0, -1,
  888.                             12, 0, 3, -1,
  889.                             12, 3, 5, -1,
  890.                             12, 5, 7, -1,
  891.                             12, 7, 9, -1,
  892.                             0, 11, 13, 14, -1,
  893.                             11, 10, 15, 13, -1,
  894.                             0, 14, 16, 1, -1,
  895.                             13, 17, 18, 14, -1,
  896.                             18, 19, 16, 14, -1,
  897.                             17, 13, 15, 20, -1
  898.                         ]
  899.                         color Color {
  900.                             color [
  901.                                 0.5 1 0.82,
  902.                                 0 1 0.64,
  903.                                 0 1 0.64,
  904.                                 0 1 0.64,
  905.                                 0.503 1 0.821,
  906.                                 0.5 1 0.82,
  907.                                 0 1 0.668,
  908.                                 0.5 1 0.82,
  909.                                 0 1 0.668,
  910.                                 0.497 1 0.826,
  911.                                 0 1 0.668,
  912.                                 0 1 0.668,
  913.                                 0 1 0.668,
  914.                                 0 1 0.668,
  915.                                 0 1 0.668,
  916.                                 0 1 0.668,
  917.                                 0 1 0.668
  918.                             ]
  919.                         }
  920.                         colorIndex [
  921.                             0, 1, 2, 3, 
  922.                             4, 5, 6, 7, 
  923.                             8, 9, 10, 11, 
  924.                             12, 13, 14, 15, 
  925.                             16
  926.                         ]
  927.                         colorPerVertex FALSE
  928.                         normal Normal {
  929.                             vector [
  930.                                 -0.734 -0.238 -0.636,
  931.                                 -0.84 -0.243 -0.485,
  932.                                 -0.84 -0.243 0.485,
  933.                                 -0.84 -0.243 0.485,
  934.                                 -0.84 -0.243 0.485,
  935.                                 -0.84 -0.243 0.485,
  936.                                 0 -0.243 0.97,
  937.                                 0 -0.243 0.97,
  938.                                 0 -0.243 0.97,
  939.                                 0 -0.243 0.97,
  940.                                 0.84 -0.243 0.485,
  941.                                 0.84 -0.243 0.485,
  942.                                 0.84 -0.243 0.485,
  943.                                 0.84 -0.243 0.485,
  944.                                 0.84 -0.243 -0.485,
  945.                                 0.84 -0.243 -0.485,
  946.                                 0.84 -0.243 -0.485,
  947.                                 0.84 -0.243 -0.485,
  948.                                 0 -0.243 -0.97,
  949.                                 -0.183 -0.238 -0.954,
  950.                                 0 1 0,
  951.                                 0.509 0.809 -0.294,
  952.                                 0 0.809 -0.588,
  953.                                 0 1 0,
  954.                                 0 0.809 -0.588,
  955.                                 -0.509 0.809 -0.294,
  956.                                 0 1 0,
  957.                                 -0.509 0.809 -0.294,
  958.                                 -0.509 0.809 0.294,
  959.                                 0 1 0,
  960.                                 -0.509 0.809 0.294,
  961.                                 0 0.809 0.588,
  962.                                 0 1 0,
  963.                                 0 0.809 0.588,
  964.                                 0.509 0.809 0.294,
  965.                                 0 1 0,
  966.                                 0.509 0.809 0.294,
  967.                                 0.509 0.809 -0.294,
  968.                                 -0.734 -0.238 -0.636,
  969.                                 -0.183 -0.238 -0.954,
  970.                                 -0.489 -0.212 -0.846,
  971.                                 -0.489 -0.212 -0.846,
  972.                                 -0.183 -0.238 -0.954,
  973.                                 0 -0.243 -0.97,
  974.                                 -0.489 -0.212 -0.846,
  975.                                 -0.489 -0.212 -0.846,
  976.                                 -0.734 -0.238 -0.636,
  977.                                 -0.489 -0.212 -0.846,
  978.                                 -0.489 -0.212 -0.846,
  979.                                 -0.84 -0.243 -0.485,
  980.                                 0 1 0,
  981.                                 0 1 0,
  982.                                 0 1 0,
  983.                                 0 1 0,
  984.                                 -0.866 0 0.5,
  985.                                 -0.866 0 0.5,
  986.                                 -0.866 0 0.5,
  987.                                 -0.866 0 0.5,
  988.                                 0.866 0 -0.5,
  989.                                 0.866 0 -0.5,
  990.                                 0.866 0 -0.5,
  991.                                 0.866 0 -0.5
  992.                             ]
  993.                         }
  994.                         normalIndex [
  995.                             0, 1, 2, 3, 
  996.                             4, 5, 6, 7, 
  997.                             8, 9, 10, 11, 
  998.                             12, 13, 14, 15, 
  999.                             16, 17, 18, 19, 
  1000.                             20, 21, 22, 23, 
  1001.                             24, 25, 26, 27, 
  1002.                             28, 29, 30, 31, 
  1003.                             32, 33, 34, 35, 
  1004.                             36, 37, 38, 39, 
  1005.                             40, 41, 42, 43, 
  1006.                             44, 45, 46, 47, 
  1007.                             48, 49, 50, 51, 
  1008.                             52, 53, 54, 55, 
  1009.                             56, 57, 58, 59, 
  1010.                             60, 61
  1011.                         ]
  1012.                         normalPerVertex FALSE
  1013.                         # ccw     FALSE
  1014.                         # solid   FALSE
  1015.                         convex TRUE
  1016.                         creaseAngle 0.5
  1017.                     }
  1018.                 }
  1019.             ]
  1020.         }
  1021.         DEF Tent5 Transform {
  1022.             children [
  1023.                 Shape {
  1024.                     appearance Appearance {
  1025.                         material Material {
  1026.                             diffuseColor 1 0.8 0.836
  1027.                         }
  1028.                     }
  1029.                     geometry IndexedFaceSet {
  1030.                         coord Coordinate {
  1031.                             point [
  1032.                                 64.483 6 44.47,
  1033.                                 65.983 0 44.444,
  1034.                                 73.704 0 57.304,
  1035.                                 72.976 6 58.616,
  1036.                                 88.701 0 57.048,
  1037.                                 89.473 6 58.334,
  1038.                                 95.978 0 43.929,
  1039.                                 97.478 6 43.904,
  1040.                                 88.256 0 31.07,
  1041.                                 88.984 6 29.759,
  1042.                                 73.259 0 31.328,
  1043.                                 72.487 6 30.042,
  1044.                                 80.981 18 44.188,
  1045.                                 69.78 3 36.26,
  1046.                                 68.325 3 38.884,
  1047.                                 70.348 0 36.575,
  1048.                                 68.893 0 39.199,
  1049.                                 69.028 3 35.843,
  1050.                                 67.573 3 38.467,
  1051.                                 67.573 0 38.467,
  1052.                                 69.028 0 35.843
  1053.                             ]
  1054.                         }
  1055.                         coordIndex [
  1056.                             0, 1, 2, 3, -1,
  1057.                             3, 2, 4, 5, -1,
  1058.                             5, 4, 6, 7, -1,
  1059.                             7, 6, 8, 9, -1,
  1060.                             9, 8, 10, 11, -1,
  1061.                             12, 9, 11, -1,
  1062.                             12, 11, 0, -1,
  1063.                             12, 0, 3, -1,
  1064.                             12, 3, 5, -1,
  1065.                             12, 5, 7, -1,
  1066.                             12, 7, 9, -1,
  1067.                             0, 11, 13, 14, -1,
  1068.                             11, 10, 15, 13, -1,
  1069.                             0, 14, 16, 1, -1,
  1070.                             13, 17, 18, 14, -1,
  1071.                             18, 19, 16, 14, -1,
  1072.                             17, 13, 15, 20, -1
  1073.                         ]
  1074.                         color Color {
  1075.                             color [
  1076.                                 1 0.8 0.836,
  1077.                                 1 0.53 0.615,
  1078.                                 1 0.8 0.836,
  1079.                                 1 0.53 0.615,
  1080.                                 1 0.8 0.836,
  1081.                                 1 0.8 0.836,
  1082.                                 1 0.53 0.615,
  1083.                                 1 0.8 0.836,
  1084.                                 1 0.53 0.615,
  1085.                                 1 0.8 0.836,
  1086.                                 1 0.53 0.615,
  1087.                                 1 0.53 0.615,
  1088.                                 1 0.53 0.615,
  1089.                                 1 0.53 0.615,
  1090.                                 1 0.53 0.615,
  1091.                                 1 0.53 0.615,
  1092.                                 1 0.53 0.615
  1093.                             ]
  1094.                         }
  1095.                         colorIndex [
  1096.                             0, 1, 2, 3, 
  1097.                             4, 5, 6, 7, 
  1098.                             8, 9, 10, 11, 
  1099.                             12, 13, 14, 15, 
  1100.                             16
  1101.                         ]
  1102.                         colorPerVertex FALSE
  1103.                         normal Normal {
  1104.                             vector [
  1105.                                 -0.957 -0.238 -0.167,
  1106.                                 -0.97 -0.243 0.017,
  1107.                                 -0.471 -0.243 0.848,
  1108.                                 -0.471 -0.243 0.848,
  1109.                                 -0.471 -0.243 0.848,
  1110.                                 -0.471 -0.243 0.848,
  1111.                                 0.499 -0.243 0.832,
  1112.                                 0.499 -0.243 0.832,
  1113.                                 0.499 -0.243 0.832,
  1114.                                 0.499 -0.243 0.832,
  1115.                                 0.97 -0.243 -0.017,
  1116.                                 0.97 -0.243 -0.017,
  1117.                                 0.97 -0.243 -0.017,
  1118.                                 0.97 -0.243 -0.017,
  1119.                                 0.471 -0.243 -0.848,
  1120.                                 0.471 -0.243 -0.848,
  1121.                                 0.471 -0.243 -0.848,
  1122.                                 0.471 -0.243 -0.848,
  1123.                                 -0.499 -0.243 -0.832,
  1124.                                 -0.648 -0.238 -0.723,
  1125.                                 0 1 0,
  1126.                                 0.285 0.809 -0.514,
  1127.                                 -0.303 0.809 -0.504,
  1128.                                 0 1 0,
  1129.                                 -0.303 0.809 -0.504,
  1130.                                 -0.588 0.809 0.01,
  1131.                                 0 1 0,
  1132.                                 -0.588 0.809 0.01,
  1133.                                 -0.285 0.809 0.514,
  1134.                                 0 1 0,
  1135.                                 -0.285 0.809 0.514,
  1136.                                 0.303 0.809 0.504,
  1137.                                 0 1 0,
  1138.                                 0.303 0.809 0.504,
  1139.                                 0.588 0.809 -0.01,
  1140.                                 0 1 0,
  1141.                                 0.588 0.809 -0.01,
  1142.                                 0.285 0.809 -0.514,
  1143.                                 -0.957 -0.238 -0.167,
  1144.                                 -0.648 -0.238 -0.723,
  1145.                                 -0.855 -0.212 -0.474,
  1146.                                 -0.855 -0.212 -0.474,
  1147.                                 -0.648 -0.238 -0.723,
  1148.                                 -0.499 -0.243 -0.832,
  1149.                                 -0.855 -0.212 -0.474,
  1150.                                 -0.855 -0.212 -0.474,
  1151.                                 -0.957 -0.238 -0.167,
  1152.                                 -0.855 -0.212 -0.474,
  1153.                                 -0.855 -0.212 -0.474,
  1154.                                 -0.97 -0.243 0.017,
  1155.                                 0 1 0,
  1156.                                 0 1 0,
  1157.                                 0 1 0,
  1158.                                 0 1 0,
  1159.                                 -0.485 0 0.875,
  1160.                                 -0.485 0 0.875,
  1161.                                 -0.485 0 0.875,
  1162.                                 -0.485 0 0.875,
  1163.                                 0.485 0 -0.875,
  1164.                                 0.485 0 -0.875,
  1165.                                 0.485 0 -0.875,
  1166.                                 0.485 0 -0.875
  1167.                             ]
  1168.                         }
  1169.                         normalIndex [
  1170.                             0, 1, 2, 3, 
  1171.                             4, 5, 6, 7, 
  1172.                             8, 9, 10, 11, 
  1173.                             12, 13, 14, 15, 
  1174.                             16, 17, 18, 19, 
  1175.                             20, 21, 22, 23, 
  1176.                             24, 25, 26, 27, 
  1177.                             28, 29, 30, 31, 
  1178.                             32, 33, 34, 35, 
  1179.                             36, 37, 38, 39, 
  1180.                             40, 41, 42, 43, 
  1181.                             44, 45, 46, 47, 
  1182.                             48, 49, 50, 51, 
  1183.                             52, 53, 54, 55, 
  1184.                             56, 57, 58, 59, 
  1185.                             60, 61
  1186.                         ]
  1187.                         normalPerVertex FALSE
  1188.                         # ccw     FALSE
  1189.                         # solid   FALSE
  1190.                         convex TRUE
  1191.                         creaseAngle 0.5
  1192.                     }
  1193.                 }
  1194.             ]
  1195.         }
  1196.         DEF Tent6 Transform {
  1197.             children [
  1198.                 Shape {
  1199.                     appearance Appearance {
  1200.                         material Material {
  1201.                             diffuseColor 1 0.71 0.5
  1202.                         }
  1203.                     }
  1204.                     geometry IndexedFaceSet {
  1205.                         coord Coordinate {
  1206.                             point [
  1207.                                 53.195 6 12.232,
  1208.                                 54.494 0 11.482,
  1209.                                 67.483 0 18.984,
  1210.                                 67.482 6 20.484,
  1211.                                 80.474 0 11.487,
  1212.                                 81.773 6 12.238,
  1213.                                 80.477 0 -3.515,
  1214.                                 81.776 6 -4.264,
  1215.                                 67.488 0 -11.016,
  1216.                                 67.488 6 -12.516,
  1217.                                 54.497 0 -3.518,
  1218.                                 53.198 6 -4.268,
  1219.                                 67.486 18 3.984,
  1220.                                 53.847 3 2.483,
  1221.                                 53.846 3 5.483,
  1222.                                 54.496 0 2.483,
  1223.                                 54.495 0 5.483,
  1224.                                 52.986 3 2.483,
  1225.                                 52.986 3 5.483,
  1226.                                 52.986 0 5.483,
  1227.                                 52.986 0 2.483
  1228.                             ]
  1229.                         }
  1230.                         coordIndex [
  1231.                             0, 1, 2, 3, -1,
  1232.                             3, 2, 4, 5, -1,
  1233.                             5, 4, 6, 7, -1,
  1234.                             7, 6, 8, 9, -1,
  1235.                             9, 8, 10, 11, -1,
  1236.                             12, 9, 11, -1,
  1237.                             12, 11, 0, -1,
  1238.                             12, 0, 3, -1,
  1239.                             12, 3, 5, -1,
  1240.                             12, 5, 7, -1,
  1241.                             12, 7, 9, -1,
  1242.                             0, 11, 13, 14, -1,
  1243.                             11, 10, 15, 13, -1,
  1244.                             0, 14, 16, 1, -1,
  1245.                             13, 17, 18, 14, -1,
  1246.                             18, 19, 16, 14, -1,
  1247.                             17, 13, 15, 20, -1
  1248.                         ]
  1249.                         color Color {
  1250.                             color [
  1251.                                 1 0.71 0.5,
  1252.                                 1 0.42 0,
  1253.                                 1 0.71 0.5,
  1254.                                 1 0.42 0,
  1255.                                 1 0.708 0.497,
  1256.                                 1 0.708 0.497,
  1257.                                 1 0.425 0,
  1258.                                 1 0.71 0.5,
  1259.                                 1 0.44 0,
  1260.                                 1 0.71 0.5,
  1261.                                 1 0.42 0,
  1262.                                 1 0.42 0,
  1263.                                 1 0.42 0,
  1264.                                 1 0.42 0,
  1265.                                 1 0.42 0,
  1266.                                 1 0.42 0,
  1267.                                 1 0.42 0
  1268.                             ]
  1269.                         }
  1270.                         colorIndex [
  1271.                             0, 1, 2, 3, 
  1272.                             4, 5, 6, 7, 
  1273.                             8, 9, 10, 11, 
  1274.                             12, 13, 14, 15, 
  1275.                             16
  1276.                         ]
  1277.                         colorPerVertex FALSE
  1278.                         normal Normal {
  1279.                             vector [
  1280.                                 -0.918 -0.238 0.318,
  1281.                                 -0.84 -0.243 0.485,
  1282.                                 0 -0.243 0.97,
  1283.                                 0 -0.243 0.97,
  1284.                                 0 -0.243 0.97,
  1285.                                 0 -0.243 0.97,
  1286.                                 0.84 -0.243 0.485,
  1287.                                 0.84 -0.243 0.485,
  1288.                                 0.84 -0.243 0.485,
  1289.                                 0.84 -0.243 0.485,
  1290.                                 0.84 -0.243 -0.485,
  1291.                                 0.84 -0.243 -0.485,
  1292.                                 0.84 -0.243 -0.485,
  1293.                                 0.84 -0.243 -0.485,
  1294.                                 0 -0.243 -0.97,
  1295.                                 0 -0.243 -0.97,
  1296.                                 0 -0.243 -0.97,
  1297.                                 0 -0.243 -0.97,
  1298.                                 -0.84 -0.243 -0.485,
  1299.                                 -0.918 -0.238 -0.318,
  1300.                                 0 1 0,
  1301.                                 0 0.809 -0.588,
  1302.                                 -0.509 0.809 -0.294,
  1303.                                 0 1 0,
  1304.                                 -0.509 0.809 -0.294,
  1305.                                 -0.509 0.809 0.294,
  1306.                                 0 1 0,
  1307.                                 -0.509 0.809 0.294,
  1308.                                 0 0.809 0.588,
  1309.                                 0 1 0,
  1310.                                 0 0.809 0.588,
  1311.                                 0.509 0.809 0.294,
  1312.                                 0 1 0,
  1313.                                 0.509 0.809 0.294,
  1314.                                 0.509 0.809 -0.294,
  1315.                                 0 1 0,
  1316.                                 0.509 0.809 -0.294,
  1317.                                 0 0.809 -0.588,
  1318.                                 -0.918 -0.238 0.318,
  1319.                                 -0.918 -0.238 -0.318,
  1320.                                 -0.977 -0.212 0,
  1321.                                 -0.977 -0.212 0,
  1322.                                 -0.918 -0.238 -0.318,
  1323.                                 -0.84 -0.243 -0.485,
  1324.                                 -0.977 -0.212 0,
  1325.                                 -0.977 -0.212 0,
  1326.                                 -0.918 -0.238 0.318,
  1327.                                 -0.977 -0.212 0,
  1328.                                 -0.977 -0.212 0,
  1329.                                 -0.84 -0.243 0.485,
  1330.                                 0 1 0,
  1331.                                 0 1 0,
  1332.                                 0 1 0,
  1333.                                 0 1 0,
  1334.                                 0 0 1,
  1335.                                 0 0 1,
  1336.                                 0 0 1,
  1337.                                 0 0 1,
  1338.                                 0 0 -1,
  1339.                                 0 0 -1,
  1340.                                 0 0 -1,
  1341.                                 0 0 -1
  1342.                             ]
  1343.                         }
  1344.                         normalIndex [
  1345.                             0, 1, 2, 3, 
  1346.                             4, 5, 6, 7, 
  1347.                             8, 9, 10, 11, 
  1348.                             12, 13, 14, 15, 
  1349.                             16, 17, 18, 19, 
  1350.                             20, 21, 22, 23, 
  1351.                             24, 25, 26, 27, 
  1352.                             28, 29, 30, 31, 
  1353.                             32, 33, 34, 35, 
  1354.                             36, 37, 38, 39, 
  1355.                             40, 41, 42, 43, 
  1356.                             44, 45, 46, 47, 
  1357.                             48, 49, 50, 51, 
  1358.                             52, 53, 54, 55, 
  1359.                             56, 57, 58, 59, 
  1360.                             60, 61
  1361.                         ]
  1362.                         normalPerVertex FALSE
  1363.                         # ccw     FALSE
  1364.                         # solid   FALSE
  1365.                         convex TRUE
  1366.                         creaseAngle 0.5
  1367.                     }
  1368.                 }
  1369.             ]
  1370.         }
  1371.         DEF Tent7 Transform {
  1372.             children [
  1373.                 Shape {
  1374.                     appearance Appearance {
  1375.                         material Material {
  1376.                             diffuseColor 0.5 0.55 1
  1377.                         }
  1378.                     }
  1379.                     geometry IndexedFaceSet {
  1380.                         coord Coordinate {
  1381.                             point [
  1382.                                 44.54 6 -16.045,
  1383.                                 45.29 0 -17.344,
  1384.                                 60.289 0 -17.341,
  1385.                                 61.039 6 -16.041,
  1386.                                 67.792 0 -30.329,
  1387.                                 69.292 6 -30.329,
  1388.                                 60.293 0 -43.322,
  1389.                                 61.044 6 -44.621,
  1390.                                 45.294 0 -43.324,
  1391.                                 44.544 6 -44.623,
  1392.                                 37.792 0 -30.335,
  1393.                                 36.292 6 -30.335,
  1394.                                 52.792 18 -30.333,
  1395.                                 40.23 3 -24.813,
  1396.                                 41.729 3 -22.215,
  1397.                                 40.792 0 -25.138,
  1398.                                 42.291 0 -22.539,
  1399.                                 39.484 3 -24.383,
  1400.                                 40.984 3 -21.785,
  1401.                                 40.984 0 -21.785,
  1402.                                 39.484 0 -24.383
  1403.                             ]
  1404.                         }
  1405.                         coordIndex [
  1406.                             0, 1, 2, 3, -1,
  1407.                             3, 2, 4, 5, -1,
  1408.                             5, 4, 6, 7, -1,
  1409.                             7, 6, 8, 9, -1,
  1410.                             9, 8, 10, 11, -1,
  1411.                             12, 9, 11, -1,
  1412.                             12, 11, 0, -1,
  1413.                             12, 0, 3, -1,
  1414.                             12, 3, 5, -1,
  1415.                             12, 5, 7, -1,
  1416.                             12, 7, 9, -1,
  1417.                             0, 11, 13, 14, -1,
  1418.                             11, 10, 15, 13, -1,
  1419.                             0, 14, 16, 1, -1,
  1420.                             13, 17, 18, 14, -1,
  1421.                             18, 19, 16, 14, -1,
  1422.                             17, 13, 15, 20, -1
  1423.                         ]
  1424.                         color Color {
  1425.                             color [
  1426.                                 0.5 0.55 1,
  1427.                                 0 0.1 1,
  1428.                                 0.5 0.55 1,
  1429.                                 0 0.1 1,
  1430.                                 0.5 0.55 1,
  1431.                                 0.5 0.55 1,
  1432.                                 0 0.075 1,
  1433.                                 0.5 0.55 1,
  1434.                                 0 0.075 1,
  1435.                                 0.5 0.55 1,
  1436.                                 0 0.075 1,
  1437.                                 0 0.075 1,
  1438.                                 0 0.075 1,
  1439.                                 0 0.075 1,
  1440.                                 0 0.075 1,
  1441.                                 0 0.075 1,
  1442.                                 0 0.075 1
  1443.                             ]
  1444.                         }
  1445.                         colorIndex [
  1446.                             0, 1, 2, 3, 
  1447.                             4, 5, 6, 7, 
  1448.                             8, 9, 10, 11, 
  1449.                             12, 13, 14, 15, 
  1450.                             16
  1451.                         ]
  1452.                         colorPerVertex FALSE
  1453.                         normal Normal {
  1454.                             vector [
  1455.                                 -0.636 -0.238 0.734,
  1456.                                 -0.485 -0.243 0.84,
  1457.                                 0.485 -0.243 0.84,
  1458.                                 0.485 -0.243 0.84,
  1459.                                 0.485 -0.243 0.84,
  1460.                                 0.485 -0.243 0.84,
  1461.                                 0.97 -0.243 0,
  1462.                                 0.97 -0.243 0,
  1463.                                 0.97 -0.243 0,
  1464.                                 0.97 -0.243 0,
  1465.                                 0.485 -0.243 -0.84,
  1466.                                 0.485 -0.243 -0.84,
  1467.                                 0.485 -0.243 -0.84,
  1468.                                 0.485 -0.243 -0.84,
  1469.                                 -0.485 -0.243 -0.84,
  1470.                                 -0.485 -0.243 -0.84,
  1471.                                 -0.485 -0.243 -0.84,
  1472.                                 -0.485 -0.243 -0.84,
  1473.                                 -0.97 -0.243 0,
  1474.                                 -0.954 -0.238 0.183,
  1475.                                 0 1 0,
  1476.                                 -0.294 0.809 -0.509,
  1477.                                 -0.588 0.809 0,
  1478.                                 0 1 0,
  1479.                                 -0.588 0.809 0,
  1480.                                 -0.294 0.809 0.509,
  1481.                                 0 1 0,
  1482.                                 -0.294 0.809 0.509,
  1483.                                 0.294 0.809 0.509,
  1484.                                 0 1 0,
  1485.                                 0.294 0.809 0.509,
  1486.                                 0.588 0.809 0,
  1487.                                 0 1 0,
  1488.                                 0.588 0.809 0,
  1489.                                 0.294 0.809 -0.509,
  1490.                                 0 1 0,
  1491.                                 0.294 0.809 -0.509,
  1492.                                 -0.294 0.809 -0.509,
  1493.                                 -0.636 -0.238 0.734,
  1494.                                 -0.954 -0.238 0.183,
  1495.                                 -0.846 -0.212 0.489,
  1496.                                 -0.847 -0.212 0.489,
  1497.                                 -0.954 -0.238 0.183,
  1498.                                 -0.97 -0.243 0,
  1499.                                 -0.846 -0.212 0.489,
  1500.                                 -0.846 -0.212 0.489,
  1501.                                 -0.636 -0.238 0.734,
  1502.                                 -0.847 -0.212 0.489,
  1503.                                 -0.847 -0.212 0.489,
  1504.                                 -0.485 -0.243 0.84,
  1505.                                 0 1 0,
  1506.                                 0 1 0,
  1507.                                 0 1 0,
  1508.                                 0 1 0,
  1509.                                 0.5 0 0.866,
  1510.                                 0.5 0 0.866,
  1511.                                 0.5 0 0.866,
  1512.                                 0.5 0 0.866,
  1513.                                 -0.5 0 -0.866,
  1514.                                 -0.5 0 -0.866,
  1515.                                 -0.5 0 -0.866,
  1516.                                 -0.5 0 -0.866
  1517.                             ]
  1518.                         }
  1519.                         normalIndex [
  1520.                             0, 1, 2, 3, 
  1521.                             4, 5, 6, 7, 
  1522.                             8, 9, 10, 11, 
  1523.                             12, 13, 14, 15, 
  1524.                             16, 17, 18, 19, 
  1525.                             20, 21, 22, 23, 
  1526.                             24, 25, 26, 27, 
  1527.                             28, 29, 30, 31, 
  1528.                             32, 33, 34, 35, 
  1529.                             36, 37, 38, 39, 
  1530.                             40, 41, 42, 43, 
  1531.                             44, 45, 46, 47, 
  1532.                             48, 49, 50, 51, 
  1533.                             52, 53, 54, 55, 
  1534.                             56, 57, 58, 59, 
  1535.                             60, 61
  1536.                         ]
  1537.                         normalPerVertex FALSE
  1538.                         # ccw     FALSE
  1539.                         # solid   FALSE
  1540.                         convex TRUE
  1541.                         creaseAngle 0.5
  1542.                     }
  1543.                 }
  1544.             ]
  1545.         }
  1546.         #### ANCHOR ####
  1547.         DEF tent1ent Anchor {
  1548.             url "http://japan.park.org/Japan/Sony/WORLD/Circus2/Taruhige/main.wrl.gz"
  1549.             description "tent1ent"
  1550.             children [
  1551.                 Shape {
  1552.                     appearance Appearance {
  1553.                         material Material {}
  1554.                         texture ImageTexture {
  1555.                             url "../images/tent_ent.jpg"
  1556.                         }
  1557.                     }
  1558.                     geometry IndexedFaceSet {
  1559.                         coord Coordinate {
  1560.                             point [
  1561.                                 -44.569 3 -25.631,
  1562.                                 -45.131 0 -25.955,
  1563.                                 -43.631 0 -28.553,
  1564.                                 -43.068 3 -28.228
  1565.                             ]
  1566.                         }
  1567.                         coordIndex [
  1568.                             0, 1, 2, 3, -1
  1569.                         ]
  1570.                         texCoord TextureCoordinate {
  1571.                             point [
  1572.                                 0 1,
  1573.                                 0 0,
  1574.                                 1 0,
  1575.                                 1 1
  1576.                             ]
  1577.                         }
  1578.                         texCoordIndex [
  1579.                             0, 1, 2, 3, -1
  1580.                         ]
  1581.                         normal Normal {
  1582.                             vector 0 0 0
  1583.                         }
  1584.                         normalIndex [
  1585.                             0, -1
  1586.                         ]
  1587.                         normalPerVertex FALSE
  1588.                         # ccw     FALSE
  1589.                         # solid   FALSE
  1590.                         convex TRUE
  1591.                         creaseAngle 0.5
  1592.                     }
  1593.                 }
  1594.             ]
  1595.         }
  1596.         DEF tent2ent Anchor {
  1597.             url "http://japan.park.org/Japan/Sony/WORLD/Circus2/Penguin/main.wrl.gz"
  1598.             description "tent2ent"
  1599.             children [
  1600.                 Shape {
  1601.                     appearance Appearance {
  1602.                         material Material {}
  1603.                         texture ImageTexture {
  1604.                             url "../images/tent_ent.jpg"
  1605.                         }
  1606.                     }
  1607.                     geometry IndexedFaceSet {
  1608.                         coord Coordinate {
  1609.                             point [
  1610.                                 -66.361 3 1.498,
  1611.                                 -67.01 0 1.498,
  1612.                                 -67.009 0 -1.502,
  1613.                                 -66.36 3 -1.502
  1614.                             ]
  1615.                         }
  1616.                         coordIndex [
  1617.                             0, 1, 2, 3, -1
  1618.                         ]
  1619.                         texCoord TextureCoordinate {
  1620.                             point [
  1621.                                 0 1,
  1622.                                 0 0,
  1623.                                 1 0,
  1624.                                 1 1
  1625.                             ]
  1626.                         }
  1627.                         texCoordIndex [
  1628.                             0, 1, 2, 3, -1
  1629.                         ]
  1630.                         normal Normal {
  1631.                             vector 0 0 0
  1632.                         }
  1633.                         normalIndex [
  1634.                             0, -1
  1635.                         ]
  1636.                         normalPerVertex FALSE
  1637.                         # ccw     FALSE
  1638.                         # solid   FALSE
  1639.                         convex TRUE
  1640.                         creaseAngle 0.5
  1641.                     }
  1642.                 }
  1643.             ]
  1644.         }
  1645.         DEF tent3ent Transform {
  1646.             children [
  1647.                 Shape {
  1648.                     appearance Appearance {
  1649.                         material Material {}
  1650.                         texture ImageTexture {
  1651.                             url "../images/tent_ent.jpg"
  1652.                         }
  1653.                     }
  1654.                     geometry IndexedFaceSet {
  1655.                         coord Coordinate {
  1656.                             point [
  1657.                                 -19.448 3 36.924,
  1658.                                 -19.773 0 37.487,
  1659.                                 -22.371 0 35.986,
  1660.                                 -22.046 3 35.423
  1661.                             ]
  1662.                         }
  1663.                         coordIndex [
  1664.                             0, 1, 2, 3, -1
  1665.                         ]
  1666.                         texCoord TextureCoordinate {
  1667.                             point [
  1668.                                 0 1,
  1669.                                 0 0,
  1670.                                 1 0,
  1671.                                 1 1
  1672.                             ]
  1673.                         }
  1674.                         texCoordIndex [
  1675.                             0, 1, 2, 3, -1
  1676.                         ]
  1677.                         normal Normal {
  1678.                             vector 0 0 0
  1679.                         }
  1680.                         normalIndex [
  1681.                             0, -1
  1682.                         ]
  1683.                         normalPerVertex FALSE
  1684.                         # ccw     FALSE
  1685.                         # solid   FALSE
  1686.                         convex TRUE
  1687.                         creaseAngle 0.5
  1688.                     }
  1689.                 }
  1690.             ]
  1691.         }
  1692.         DEF tent4ent Transform {
  1693.             children [
  1694.                 Shape {
  1695.                     appearance Appearance {
  1696.                         material Material {}
  1697.                         texture ImageTexture {
  1698.                             url "../images/tent_ent.jpg"
  1699.                         }
  1700.                     }
  1701.                     geometry IndexedFaceSet {
  1702.                         coord Coordinate {
  1703.                             point [
  1704.                                 21.476 3 33.722,
  1705.                                 21.801 0 34.285,
  1706.                                 19.202 0 35.784,
  1707.                                 18.877 3 35.221
  1708.                             ]
  1709.                         }
  1710.                         coordIndex [
  1711.                             0, 1, 2, 3, -1
  1712.                         ]
  1713.                         texCoord TextureCoordinate {
  1714.                             point [
  1715.                                 0 1,
  1716.                                 0 0,
  1717.                                 1 0,
  1718.                                 1 1
  1719.                             ]
  1720.                         }
  1721.                         texCoordIndex [
  1722.                             0, 1, 2, 3, -1
  1723.                         ]
  1724.                         normal Normal {
  1725.                             vector 0 0 0
  1726.                         }
  1727.                         normalIndex [
  1728.                             0, -1
  1729.                         ]
  1730.                         normalPerVertex FALSE
  1731.                         # ccw     FALSE
  1732.                         # solid   FALSE
  1733.                         convex TRUE
  1734.                         creaseAngle 0.5
  1735.                     }
  1736.                 }
  1737.             ]
  1738.         }
  1739.         DEF tent5ent Transform {
  1740.             children [
  1741.                 Shape {
  1742.                     appearance Appearance {
  1743.                         material Material {}
  1744.                         texture ImageTexture {
  1745.                             url "../images/tent_ent.jpg"
  1746.                         }
  1747.                     }
  1748.                     geometry IndexedFaceSet {
  1749.                         coord Coordinate {
  1750.                             point [
  1751.                                 69.78 3 36.26,
  1752.                                 70.348 0 36.575,
  1753.                                 68.893 0 39.199,
  1754.                                 68.325 3 38.884
  1755.                             ]
  1756.                         }
  1757.                         coordIndex [
  1758.                             0, 1, 2, 3, -1
  1759.                         ]
  1760.                         texCoord TextureCoordinate {
  1761.                             point [
  1762.                                 0 1,
  1763.                                 0 0,
  1764.                                 1 0,
  1765.                                 1 1
  1766.                             ]
  1767.                         }
  1768.                         texCoordIndex [
  1769.                             0, 1, 2, 3, -1
  1770.                         ]
  1771.                         normal Normal {
  1772.                             vector 0 0 0
  1773.                         }
  1774.                         normalIndex [
  1775.                             0, -1
  1776.                         ]
  1777.                         normalPerVertex FALSE
  1778.                         # ccw     FALSE
  1779.                         # solid   FALSE
  1780.                         convex TRUE
  1781.                         creaseAngle 0.5
  1782.                     }
  1783.                 }
  1784.             ]
  1785.         }
  1786.         DEF tent6ent Transform {
  1787.             children [
  1788.                 Shape {
  1789.                     appearance Appearance {
  1790.                         material Material {}
  1791.                         texture ImageTexture {
  1792.                             url "../images/tent_ent.jpg"
  1793.                         }
  1794.                     }
  1795.                     geometry IndexedFaceSet {
  1796.                         coord Coordinate {
  1797.                             point [
  1798.                                 53.847 3 2.483,
  1799.                                 54.496 0 2.483,
  1800.                                 54.495 0 5.483,
  1801.                                 53.846 3 5.483
  1802.                             ]
  1803.                         }
  1804.                         coordIndex [
  1805.                             0, 1, 2, 3, -1
  1806.                         ]
  1807.                         texCoord TextureCoordinate {
  1808.                             point [
  1809.                                 0 1,
  1810.                                 0 0,
  1811.                                 1 0,
  1812.                                 1 1
  1813.                             ]
  1814.                         }
  1815.                         texCoordIndex [
  1816.                             0, 1, 2, 3, -1
  1817.                         ]
  1818.                         normal Normal {
  1819.                             vector 0 0 0
  1820.                         }
  1821.                         normalIndex [
  1822.                             0, -1
  1823.                         ]
  1824.                         normalPerVertex FALSE
  1825.                         # ccw     FALSE
  1826.                         # solid   FALSE
  1827.                         convex TRUE
  1828.                         creaseAngle 0.5
  1829.                     }
  1830.                 }
  1831.             ]
  1832.         }
  1833.         DEF tent7ent Transform {
  1834.             children [
  1835.                 Shape {
  1836.                     appearance Appearance {
  1837.                         material Material {}
  1838.                         texture ImageTexture {
  1839.                             url "../images/tent_ent.jpg"
  1840.                         }
  1841.                     }
  1842.                     geometry IndexedFaceSet {
  1843.                         coord Coordinate {
  1844.                             point [
  1845.                                 40.23 3 -24.813,
  1846.                                 40.792 0 -25.138,
  1847.                                 42.291 0 -22.539,
  1848.                                 41.729 3 -22.215
  1849.                             ]
  1850.                         }
  1851.                         coordIndex [
  1852.                             0, 1, 2, 3, -1
  1853.                         ]
  1854.                         texCoord TextureCoordinate {
  1855.                             point [
  1856.                                 0 1,
  1857.                                 0 0,
  1858.                                 1 0,
  1859.                                 1 1
  1860.                             ]
  1861.                         }
  1862.                         texCoordIndex [
  1863.                             0, 1, 2, 3, -1
  1864.                         ]
  1865.                         normal Normal {
  1866.                             vector 0 0 0
  1867.                         }
  1868.                         normalIndex [
  1869.                             0, -1
  1870.                         ]
  1871.                         normalPerVertex FALSE
  1872.                         # ccw     FALSE
  1873.                         # solid   FALSE
  1874.                         convex TRUE
  1875.                         creaseAngle 0.5
  1876.                     }
  1877.                 }
  1878.             ]
  1879.         }
  1880.  
  1881.  
  1882.  
  1883.  
  1884.